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Intel GMA HD


The fact that this GPU supports DirectX 9 only formally, at the program level. He was absent Block T & L, and vertex pipelines. All work on the geometry and vertex processing performed CPU.
Only 4 pixel pipelines were not given special carousing, and the resulting performance solutions provided at the Radeon 9000 or Geforce 4MX.
After a year and a half An updated decision - GMA 950. This GPU was overclocked and only slightly improved version of the GMA 900. It should be noted from the merits of hardware support for DirectX 9 and Shader Model 2.0
However, despite some "evolution", the block of T & L and vertex pipelines in this video core and has not appeared.
In 2006, the year, together with the appearance Intel chipset 965, was announced a new GPU company GMA X3100 - pretty advanced graphics chip allows you to easily play more or less modern game subject to the availability of modern dual-core processor. Novelty was equipped with 8 unified shader processors, 8-th blocks of ROP's and supported DX9C and DX10 (which really was turned off at the program level).
Two years later, Intel announced a line of integrated video chip GMA X4500, which had a "congenital" support for DirectX 10, and was already 10 unified shader processors. When paired with a Core 2 Duo clocked at ~ 2500MGts, this GPU scored about 1000 points in 3DMark 2006. Of course, to play Crysis or GTA 4 performance of the system were not enough, but compared to previous GPU Intel's progress was evident.
So, it took another year and a half. Intel is preparing to sell Pentium G6950 CPU Socket LGA 1156, c IGP - GMA HD.

Intel GMA X4500HD

3DMark 2006 - 1169
FarCry 2 - 17.30
Devil May Cry 4 - 31.87
Street Fighter 4 - 35.65


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